Screen Space Reflections : Implementation and optimization – Part 2 : HI-Z Tracing Method
1. Overview In the previous article, I’ve explained in detail on how to implement screen space reflections technique using the linear tracing method and also showed how the method can be optimized using a couple of techniques. Here is the link to the article. In this article, I’d like to introduce a different tracing method … Continue reading Screen Space Reflections : Implementation and optimization – Part 2 : HI-Z Tracing Method